Jump to wooden platform on side of grease recycling plant. Jump on dumpster in front of Adult Education Center then to next building on right. Jump to grab one above Krustylu Studios sign. Use helium to get atop structure in construction area. On top the arm of a crane in construction area. Use helium on side of crane to enter tube its holding. Use grapple in center of nuclear reactors at youth center to reach awning, go around.
On side of big green warehouse by water, jump on dumpster then mattress to top of building. From last, glide to roof of grease recycling plant. From top of Adult Education building, glide down to awning. In top tube of 3 stacked in triangle shape. Use dumpster to get atop structure in construction area. In prison yard, glide on fire hydrant gust to get over wall. Obvious Weakness - Destroy first weak spot on Lard lad. After breaking wall with Homer-ball dash, go right, behind boxes.
Use helium to platform above helium canister. Use helium to cross to platform. After breaking wall with Homer, grapple up to platform. After shooting target to make bridge, go right. After breaking through wall of boxes with Homer, go right, in corner. Use grapple to next platform. Chasm Death - Fall off edge and die.
Use Homer-ball dash up side of grass covered hut to tree top. Upon entering 1st room after Magically Sealed Door, go right, jump to grab. Open tomb on left side of 1st room. Use Homer-ball dash to go up ramp-like pillar, its high above the lava.
Use Homer-ball dash to go straight up ramp-like pillar. After going to over-head view, right, in first room in chest. Top corner of room with two chests, in left. After going back to 3rd person view, homer-ball dash up ramp. Use Homer-ball dash up ramp to platform in room with dragon.
Use helium to dash to dragons left paw. Grab all eggs during Egg Wave when fighting Patty and Selma. Try-N-Save coupons In front of grass covered hut, close to No Dragon sign. Jump on platforms by officer Marge cap. Left, after bridge, on edge. In left corner, 1st room. Open tomb in far left corner, first room. Open chest in right corner, 1st room. After going to over-head view, go left, in chest.
Top corner of room with two chests, in right. Use Hobbits to attack dragons right paw, go up coins. When crawling through dragons eye with Maggie go left and around to other eye. Enemy Spawners - Destroy enemy spawner. On the ground level below you from start position; by water. South center, climb pole to awning with flag. Using same method for Krusty koupon 4 stop at tree to jump to awning.
Far East, make your way to top of water wheel in front of church. Behind church there is a stack of barrels, break those and press Y on door behind it there and enter secret room-Doom parody. Homer-ball dash to top of church. Homer-ball dash over first broken rock bridge. Outer edge of ship opposite side of 1st turret. Break boxes in front of ship. Use helium to get atop dark grey pipe with gold B, next to turret. Use helium to go all the way above ship, drop on to narrow metal.
Southwest, in between awning and structure by flag. West, on platform next to house and flag. Center, on house across from last koupon, make your way to roofs, glide to awning. Far east, behind church there is a stack of barrels, break those and press Y on door behind it there and enter secret room-Doom parody. Make your way to roof of church.
From top of church, glide down to platform in middle of water. By 2nd broken rock bridge. Make your way across bridge from last koupon to cliff, jump to platform. In between pillars close to end. Destroy 1st turret on ship deck with Homer, glide up. Outer edge of ship, opposite side of 1st turret. After blowing door open with Homer on 3rd deck, drop to 2nd deck. Very top of ship, glide on 3 smokes to narrow metal, go out to edge.
Escort Mission - Begin escort mission. On opposite platform from Hand of Buda shrine, destroy hut. Homer-ball dash over lava, right of Hand of Buda shrine. By hole with light protruding, Homer-ball dash to grey rock platform on right, jump to first set of pillars to yellow sign behind hole to next set of pillars.
In ice area, helium dash from high platform. Homer-ball dash up snowy ramp to narrow ledge, dash left up the phallic ramp. Aboard flying boat, Most left point from start. On top of pole protruding from center of ship, Homer-ball dash to it Malibu Stacy seals Behind Hand of Buda shrine, on platform under lamp used to progress. After moving large pillars to progress, left by up-and-down platform. Jump over up-and-down platforms in lava. Turn sumo comic book guys to ice, make steps.
Jump from mushroom to mushroom in back of Hand of Buda shrine used to make ice steps. From start, in ice area jump platforms to right. Jump atop ice on outer edge of ice area by water opposite side of helium. Under platform behind Hand of Buda shrine on flying boat. Lava - Fall in lava and die. Elemental Enemies - I got it from after falling in water a few times but it may have been the appearance of the elemental comik book guys.
Flying Boat - Board flying boat. Use Hand of Buda with Lisa to move generator in backyard by Malibu Stacy seal 2 and open garage door. Command hounds to break wall by repaired pink house with flower.
On top of building you fixed Happy Times. Use latter on side of Knowledge Center to get to roof. When crawling with Maggie in building to change music, by desk with pink chairs.
Using method to get Malibu Stacy seal 9 get onto Shiny - Polish Emporium roof, use latter there to get to bridge. Under bridge on other side of ice. Behind you at start in garage. Behind house, by boat and water. Climb palm tree in backyard. Go up wooden planks in building you used Marge to break wall on.
Behind Happy Times, by over turned cop cars. With Hand of Buda grab step from roof of Knowledge Center and place on wood planks to jump up. Jump on dumpster behind building you changed music in with Maggie. On top Shiny - Polish Emporium, use Hand of Buda to remove car from raised metal platform, stand on other platform, use Marge to press red button on left, jump to roof.
Use poles in back of billboard by Hand of Buda shrine, jump to it. Behind Yoga Flame building, jump on rocks in water. On pipe going out into water by Candy-Rama. Infinite Ledge Hang - Hang onto ladge of Girders in the begining for a long time. On top large pile of coins in center of circle driveway at start, Homer-ball dash. Homer-ball dash up pile of money onto hedge: left side of circle driveway.
Go left as you enter mansion. Jump to square platform floating in melted gold. Jump on cushion in back by gold vault. Grapple to Burns statue on left side of circle driveway at start. Grapple your way to top of lights hanging from ceiling, go to the one raising up and down, glide to vines, climb to cabinet top. From up and down hanging light, jump to platform.
Glide to square platform floating in melted gold. Evil Genius - Enter lair of evil genius Matt Groening. At Atari joystick, jump on red button. On roof of house on right next to Reserved for Elvis sign Homer-ball dash up stairs.
Homer-ball dash to roof of house on left next to Maude Flanders sign. Behind trees in upper left corner. In top center area house with dolphin enemies; use helium dash to roof of house on left, go in structure. In top center area house with dolphin enemies; use helium up to roof of house on right, go in structure.
On deck below to the right of last cap by vine wall. Grapple on cloud above house by Atari joystick, go to structure on that roof.
Grapple to cloud above house on right, glide to roof. Grapple to cloud, glide to roof of house on left. Grapple to cloud, glide to house on left next to Maude Flanders sign.
Grapple to hook on cloud to house in upper left corner, go in structure on roof. In top center area; glide on steam in center of dolphin pools up to roof of house on right, head south, go in structure.
On deck below last stamp on right. Jump on cloud to roof of house on right. Behind 1st golden gate on left. By arcade machines. Behind house on right. Behind now opened golden gate on right. On narrow ledge on left of house; top left section of area. Re-Used Enemies - When enemies from earlier levels re-appear. On top of Retirement Castle, use Marge to build platform to roof. In back of house with 5 over fence by trees. In basement of house with 5 on stairs. Go back to spot where 5 was, hop on dish antennas, jump to blue roof, Homer-ball dash to blue roof on orange house.
By back door of home directly across street from Krusty Burger. Break boxes in back yard of home with 11 Break boxes in back of Krusty Burger Break trash can by counter in Krusty Burger From last, Homer-ball dash to roof of Krusty Burger.
Behind DMV. Homer-ball dash up ramp to roof of NoiseLand Arcade. Homer-ball slam crack in pavement behind NoiseLand. Use helium in back of Planet Hype to get atop its big rotating logo. From Planet Hypes rotating logo, dash to roof of court house. Break boxes in back of court house. In front of town hall. Use helium on top of town hall to treetop beside it. Break boxes on side of Kwik-E-Mart. Behind pink apartment building behind Aztec theatre.
This is it! Switch to Bart and shoot the red target inside the machine to complete the episode. Start building up your mob by coercing Flanders to join. Once you have him lock onto the nearby float and send him to destroy it.
One down, two to go! Recruit Hibbert and Krabappel in the alley on your way to the next float. Once you get to the next street you'll be attacked by some GTS fans and find Frink, Lenny, and Carl to build your mob up to six. Beat up the GTS fans and then destroy that third float to get the next objective. Use that to pick up cars and kill off enemies then pick up the large black case in the parking lot next to Sequel Stop and use drop it in front of the hydrant.
That'll stop the water and clear the way for you to take the mob into the next area. At this point you should keep in mind that your mob will get smaller if any of them are beaten up and they go off screaming into the streets.
Keep your megaphone handy to wrangle them back into the herd. Beat up all the cops then send the mob to destroy those two GTS floats at the other end of the parking lot. Ehhh, quitcher bitchin and get to it!
Use Lisa's Hand of Buddha to lift the two destroyed floats and use them to create a bridge across the gap in the path. Get rid of those pesky law enforcement officers pffft, the law then have two of Marge's mob members attack the crack in the wall. This will take you into the parking garage area. Here you'll find Cletus, Moe, and Reverend Lovejoy to bring your mob total up to nine members. Get rid of the cops then take Lisa up to the top level using that tire trampoline.
Lift the cars so that the mob can join Lisa up on the top level, then direct them to destroy the first billboard. And now to the roofs we go Approach the second billboard don't touch it! Press Y in front of it to send Maggie inside. You'll control Maggie from a first person view and all you can really do is move forward, backward, and turn from side to side. Take Maggie to the end of the vent and press the button to shut down the electricity protecting the billboard.
Now you're clear to show that flat advertisement who's boss! Get your mob to the elevator and direct them all to stand on it. Then, use Lisa and her handy Hand of Buddha to lift the power generator and lower the elevator to the ground floor. From here it's as simple as destroying the three floats one at a time or by splitting your mob into three groups. Get Lisa to the Hand of Buddha on the roof of a building on the left side then use it to lift the three construction sets and place them into their appropriate spots.
Now switch back to Marge and do something constructive for once by directing the mob to build the three sets into a ramp. The next area will yield three new mob members and a couple of annoying hydrants. Have the mob build up the pile of wood below the Hand of Buddha port then use Lisa to lift one of the black crates and block the hydrant next to the port.
This will open the path to a small alley behind the Springfield Police Station. Be a pal and spring Snake from the jail cell to add another mob member to your numbers. This part can get a little nuts, but you should be okay if you just focus on running around and collecting as many mob members as possible. As you're running the mob will split off and start taking out the cops on their own which leaves you with plenty of breathing room. Once you've gathered up all of the mob you'll have a cool twenty mob members on your side!
Finish off the cops then set them all loose on the statue. You'll have more cops appear so make sure to either use Lisa's Clobber Girl item or keep your thumb on the megaphone at all times.
Once the statue has been destroyed it'll be time for the End Game. Get to the roof of Town Hall and place Maggie inside the vent. Make your way past the turns and steam to get to the first cutscene.
After watching Quimby accept a "charitable donation," turn that first steam wheel. Turn right to find another steam wheel straight ahead. Make another left and follow the path to the end where you'll find the third and final steam wheel. Give 'er a turn to bring on the heat and end the mob madness Run forward as Bart and pick up the Bartman Grapple cheat upgrade. This gives Bartman the ability to grapple onto specific hook points and pull himself in that direction.
Use the grapple to get across the three hook points ahead and onto the platform with the large green pipe at the end. Pull the lever to open the pipe at Lisa's end of the area and switch to her to jump inside the pipe. Use both characters to stand on the red pressure pads and enter the next area. This next area seems to be a manufacturing line for crates, barrels, and health packs oh yea, keepin' it ol school. Run forward as Bart and grapple to the platform with the lever on it.
Give 'er a pull to shut down the first machine. Here you'll be attacked by football players, but before you defeat them make sure you push the button next to the door that they spawn from to prevent them from continually spawning. Hop on the trampoline as Bart and pull the next lever to shut down the second machine. Continue along and destroy the next few football players until the conveyor line is clear. Now use Bart and grapple up to the coin machine on the right side of the room.
Pull the lever to activate the coin platform and give Lisa access to the coin machine as well. Use the Hand of Buddha to lift the stacked blue gears and place them on the pegs sticking up out of the sludge. Stack them along the left so that you can get the rotations from the engine gear at the bottom to the other engine gear at the top.
Jump down as Bart and get up to the green pipe to continue. Get Bart and Lisa across the ledge and onto the next set of pressure pads to open the pipe and proceed to the next room. Hey hey, it's the blood room! So this is where the gory magic comes from Progress along and destroy any street fighters that get in your way. Bart's slingshot is good for keeping them stunned. Get Lisa to the Hand of Buddha on the machine next to the conveyor. Use her to lift the gray pipes below the blood tanks and empty them out, revealing two sections of the walkway that you can now put in place.
Once that's done cross the bridge to the other side and grab the cheat guide page sitting near a spawn door. Climb the pole and fight off the enemies until you get to a lever. Pull it to shut down the next machine and continue along. Hop up to the next level and pull the lever to shut off the sword machine, which will clear the way to the exit pipe.
Jump on the trampoline as Bart and shoot the blue hedgehog operating the conveyor belt. This will cut off the stream of sludge blocking your way across the bridge.
Get to the next pipe to continue. Climb up and then shimmy across the ledge to the trampoline, which should get you up to the top of the contraption. Run across the bridge and then hop down to face an army of street fighters and football players.
Grab Lisa's Clobber Girl power-up of Bart's RoboBart to defeat them more easily, but focus on destroying the spawners before you spend time beating up enemies. Once the enemies are all cleared out you're free to move Bart onto the electrified wall on the left and across the conveyor with the EA logo stamps.
Grapple to the nearby hook and then switch to Lisa. Back on the ground, get Lisa to the nearest scaffolding tower and into the Hand of Buddha. Lift the orange target platform and place it on the next tower ahead to get it to move into position.
Back to Bart and his super amazing Bartman Grapple, but this time you're headed for the platform Lisa just set up. Get onto it and then switch back to Lisa to pick up the platform he was on and place it on the next tower. Continue until Bart is on the highest tower at the end and can jump down to the tower with the lever on it. Pull the lever to reveal the two pressure pads in front of the green pipe.
You know what to do, right dingus? Hop onto the trampoline and zip across to the rim of the large sludge tank. Pull that lever so Lisa can join Bart on this side of the dizzying fall. Get her to the Hand of Buddha to get a new upgrade and a puzzle as well.
Line the hand up with the red button above the field goal, then flick one of the football players so that he hits the red button. This will drain the sludge and reveal the pipe to finally get the darned Stubborn Ape. Start by defeating all of the football players and street fighters that appear from the doors beneath the platform.
Once it's clear you can go ahead and hop on the Hand of Buddha to attack Stubborn Ape with the power flick attack. Try not to waste any of the power meter attacks as the enemies start to stream out after you hit the ape, but if you should happen to need it you can always hop off the Hand and collect some power-ups from the enemies. Continue defeating waves of enemies and hitting Stubborn Ape until he is sent past the barrels and into the vat of sludge. You'll start at one end of the pier whereas your goal is all the way at the other end.
Don't bother attacking the dolphin horde head-on as they'll keep on comin', so instead switch to Lisa and hop on the Hand of Buddha. Use the flick attack and drop mines on the dolphins to easily defeat them, and to get past the boathouse you'll need to flick a dolphin at the large billboard on its side. Once the path is clear you're free to continue. Enter the boathouse and slide down the rope on the right side to find dingy. On the far end of these sections of the pier you'll see a red target just ripe for the shooting, so take a shot as Bart to bring down the other dingy.
Jump across to continue onto the main part of the pier. Now you'll be facing more dolphins and another Hand of Buddha "puzzle. Once all three billboards have been brought down you can proceed to lift them up and place them on the bare wooden posts at the north end of the pier.
They'll connect to form a bridge to the next area. Hop onto the Hand of Buddha on top of one of the booths and use it to flick dolphins at the swinging dragon ride, then kill off the rest of the lot. Use Bartman's grapple to reach the strategically placed hook on the billboard past the dragon, then zipline across the gap to reach a wooden platform with a lever on it.
That lever will open the hatch and give you access to the next area. Let the Captain take care of the dolphins while you take Lisa and Bart to the platform on the right side. Hit the button in front of the tank to seal it then climb up and hop on the Hand of Buddha. You'll first have to lift a giant jellyfish and drop it in the electrified tank, then pick it up again and drop it in the King Snorky tank.
From there you'll have to quickly use Bart and shoot the red target underneath the platform in order to dunk King Snorky in the electrified water. If you miss your chance you can just grab another jellyfish and try again. It'll take three shocks to end King Snorky's reign of maritime terror. Once you finally get Snorky in that water he'll be out for the count and your mission here will be complete. This entire level revolves around opening the three hatches along Lard Lad's rather bulbous rear end in order to pull the wiring and defeat him.
You'll find that each hatch becomes progressively harder to reach and will require some more precise jumps from the few tall structures in the level. First things first, let's see who you're fighting other than Lard Lad and his barrage of lasers, stomps, and metallic roars.
The miniature Krustys come from the billboard and will merely serve as a nuisance while you run from one area to the next looking for Lard Lad's sweet spot. The Krustys are beaten with a few simple attacks.
There are also a few places where you'll have to fight green aliens that looks like Kang and Kodos' mini doppelgangers. These guys aren't so tough either, but you should avoid those lasers of theirs just to be sure.
The main event, at quite a few tons and what looks to be two or three stories: Lard Lad! Unlike his first appearance in which the citizens of Springfield played the smrt card and killed him by simply turning away their attention, Bart and Homer are going to go mano a mano with the obese steel mascot. Honestly, you'll really only need Bart to take down lardo. Run around behind Lard Lad and stay far enough away to avoid the stomp attack's area of effect. Once that first hatch is in plain view, give it a tap with the slingshot.
That hatch'll fly open like a Hop on and pull the wiring to complete the first objective. Now the second one won't be so easy. Wait for Lard Lad to run off like a scared little girl and make your way to the construction site. Chances are Lard Lad will walk by the site eventually, giving you a good chance at shooting the panel when he's close enough to jump onto.
You can also try to reach him from the roofs of the tall buildings near the pier if he happens to take a stroll down the street in that area. Either way you don't need too much height to reach the second panel.
If you managed to open the second hatch then you probably won't have much trouble here. I highly recommend using the really high platform in the construction site or the destroyed building across the street to reach the panel on Lard Lad's head, but you're free to try from lower platforms if you want to be all "challenged" and feel like you've "accomplished" something.
Collect the RoboBart power-up and use his lasers to kill off the horde of approaching aliens as quickly as possible. Once they're cleared you can proceed to the tractor trailer with the black net on the side. Climb the net as Bart and use the helium tank next to the next as Homer.
Kill more aliens and continue along to the next helium tank and obstacle. Use Homer's dash as Helium Homer to cross the chasm, then pull the lever to activate an updraft. This is Bartman's time to shine! Float across then shoot even more of those rambunctious aliens to clear the area. Turn left from there to find yet another chasm, but this time it's up to Homerball to get across.
Activate Homerball and dash onto the lower ledge on the other side, and from there use the tires to bounce up and reach the lever that will release the next steam updraft.
Now Bart can simply glide across to join Homer. Have both of them step on the pressure pads in front of the doors to enter inside and find the most obvious video game reference ever. Start by shooting at the aliens, but don't shoot too quickly or recklessly or your ammo will run out. If you find them getting too close you can run out and punch them for a quick defeat but be warned that the passing ship's lasers cause a lot of damage, so don't stay out past the barriers for too long. Each wave will be faster than the last so I suggest starting with Bart's shooting, then switching to Homerball's attacks to clean up the rest as quickly as possible.
Pull the lever near the giant probing machine to free everyone's favorite yokel. This task is entirely up to Homerball and his powers of All you have to do is dash at the glowing green platforms that stick put around the spaceship, indicating your target. It will always be one platform at a time, so simply attack one and look around for the next target. Towards the end you'll see some floating green aliens firing lasers that can really cause damage.
Stop and destroy crates to collect some food before you continue on to destroy the last couple of portals. Approach the newly emerged button and press it. What's next?
A boss fight? A labyrinth of doom and despair? This is what's called a timed mission, folks. Move Bart to the edge closest to Wright and grapple the hook across the gap to get across, then pull the lever to extend a bridge. Now switch to Homerball and use him to break through the door along the walkway.
Get down to the next walkway and turn left to find a target for Bart to shoot, and guess which gap you can then cross? Get up the spiral walkway and use Bartman's grapple to get him across, while Homerball's dash should get him through the wall of crates.
Cross this platform and get onto the next smaller platform to find some trampolines. Use them to bounce up to another walkway on top. Follow that walkway to the end and then use grapple or a dash yet again to reach a door and two large, red pressure pads. You know what to do, young video game nerd. And after that there's a lever, so yea, you know what to do again. Simple enough, provided you've gathered enough Mobbits. First of all, you don't need to save all three houses.
You can get by with just one, so all you have to do is gather a whole bunch of Mobbits and wait on the center island as Marge. Once you've set up Marge, it's Homer's turn. There are several spots mainly next to bridges where Homerball can dash directly into Selmatty to attack her. Do this to bring her down then use Marge and the Mobbits to damage her before she can fly up and away. Repeat this two more times to make her flee to her lair in the mountains.
The chase is on! Run forward to enter a large stone hall and meet many Morcs. The first thing you want to do, as usual, is destroy the spawner from which the Morcs or any enemy appears. You can use the Mobbits trapped in the crates to easily destroy the spawners.
Make sure to collect all Mobbits as you go along or you may find yourself in need of help later in the episode. Fight your way through the Morcs and use the Mobbits as well as Homerball if you need to until you can get to the elevated area that's to the right of the large wooden door.
That's where you'll find your goal: a shiny lever! Pull that lever to open the door and enter the next area. Those Otto Ghosts blow themselves up when they get near so it's best to avoid them or use Mobbits as shields when you're around them.
Get rid of the spawners as quickly as possible. You should recognize your old friend the pressure pad at this point, so hop on and get ready for some overhead POV action! Getting through the "maze" should be simple enough, since the path is linear. You'll face the usual enemies as well although the overhead POV makes it easier to use Homerball and his dash over Marge and the Mobbits.
Your first goal is to get the key required to open the yellow gate on the left side. You'll find this key on the right side in a small room with a bunch of Morcs.
Homerball through the gate then destroy all the Morcs with several dashes. After that you're free to take the key to the yellow gate. The next area starts you off amid many Morcs. Move up and destroy the spawners then collect the key from above to open the gate below. The main key needed for the yellow gate is inside another small area with a bunch of Morcs. Use Homerball again and handle the situation then collect the key to open the gate and continue.
The small chamber with the warrior statue holding a chalice isn't that tough to figure out. Kill everything and destroy the spawners to reveal two pressure pads that open the gate into the red dragon chamber. Do yourself a favor and collect all of the meat from the warrior chamber to make sure Homer's power meter is as charged as possible, then start destroying all of the spawners in the red dragon chamber. Once they're all clear you can focus on the remaining enemies and clear the area.
Jump up and place Maggie inside the eye to enter a small labyrinth of sorts. Crawl through and get onto the elevator to move up to an upper level where there's another red button. Press it and then enter inside the dragon's mouth to find Selmatty's lair. This part is all up to Helium Homer. Use the tank to inflate and float up so you face her, then dash into her head.
You'll do this for two waves while she drops eggs containing Morcs and changes her flight pattern, but it's not tough to manage. The Egg Wave is just a bonus wave for revealing collectibles. The final wave will be just Helium Homer and Selmatty flying across as quick as she can, no platforms. Simply float straight up and wait for her, then quickly dash into her head.
Once she hits the lava you're all done and the keycard's yours. Land and run ahead to see a short video of le French and their capitulatin' ways, then you'll meet up with Grampa and Burns. The most important thing to do while collecting flags is press Back and the Y button to open the map and check your position and the location of the flags.
This will be the easiest way of finding them all. I would suggest starting as Bart and collect any flags you can along the left, then turn around and collect all the roof flags on the right side of the village. If it seems like a flag should be in a certain spot but you don't see it, try looking up. The remaining two flags are at the church on the east side. One is beside the waterwheel, and the other is on top of the church hanging from the steeple. Your goal here will be to stay ahead of the truck and clear the road of mines, turret guns, and tanks.
Bartman's slingshot would be most effective for this, and the nearby crates will provide much needed power-ups. Start by shooting a mine in front of the truck then get ahead and blast through any enemy attackers. They'll start to pile up after the halfway point, but as long as you keep blasting you'll do just fine.
The objective is simple, but getting to Burns will not be an easy task. You will need to make your way from the deck of the ship to the crow's nest where Burns is hiding out. Start by using Bartman's grapple to get to the lever, BUT make sure Homer is on the orange boat before you pull the lever. Use Homer to plant C4 on all locked steel doors. The next bit with the white poles will require somewhat precise jumping with your back to the spot you want to jump to.
The buddy NPC will cross the poles on his own. The final part of this low section of the ship will be Homer planting C4 on the pipe and Bart gliding up to the deck. Kick down the orange life preservers for Homer, then plant C4 on that nearby turret gun to get it out of the way. Run to the other end of the ship and jump on the crashed airplane to reach level D Plant C4 on the turret gun to blow it up, then use that updraft to get Bart to level D Climb the black net up to level D-4 and fight your way through the sailors up to level D Run across and climb down the next black net to level D Kick down the blue steamer trunk to give Homer access to D Now it's back to Homer for a bit.
Blow the steel door on D-3 and run around to the other side to find a pipe. Blow that pipe and use the updraft to get Bart up to the life preservers. Kick those bad boys down for Homer then get both characters around to the turret gun on the other side. Blow it up then get Bart up there and, once again, kick down the orange life preservers.
Get Bart over to the steel door at the end while Homer finds his own way. Blow open the door on level D-5 to get around to another turret gun. Blow up this last one and clear the area to get both characters ready for the final stretch. Use the helium tank to get Homer up to the smoke stacks at the top, while Bart will have to use the updraft from the destroyed turret gun. Once on the smoke stack level you'll have to use the helium tank to get Homer up to the crow's nest with another helium tank on it, then float across the smoke to the spot where Private Burns is hiding.
Beat him up to defeat him, get the paintings, AND find the keycard. Proceed up the path and jump along the bamboo poles in the river to find Mr. Sparkle trapped inside a giant toilet.
There are three Hand of Buddha ports located around the giant toilet, and likewise there are three lanterns, one for each Hand of Buddha. Stick with Lisa and make your way from one port to the next, killing sumos if they get too near and dropping lanterns into their spot near the toilet. Make sure to lift all houses around the Hand of Buddha in case they are hiding a lantern or other important items.
Once you place the third lantern you'll meet the most honorable Mr. Progress up to the first Hand of Buddha and use it to place the three balancing logs on their pillars. Once that's set up get Lisa and Homer across to the next open area and use Homerball to knock down the cracked pillars on the left. Use Lisa's Hand of Buddha to place the pillars in the two open lava holes on the right side. Jump up along the pillars to the next area. Cross the lava by using the elevator platforms, pillars, and Homerball's smash attack to clear the cracked pillars out of the way.
Use Lisa's B button attack to stun the sumos while Gummi Homer shoots the old tree on the left side to create a bridge. The next part requires Lisa to use the Hand of Buddha and the ice attack to create frozen blocks that can then be used to create a bridge to final area. Get near Jimbo to activate the Well of Fire. Your best bet for an easy victory against Ratachu-lax is to start with the top attacks, then switch to the third attacks.
The middle attacks won't do any damage. Keep using the third attacks until the Summon! The first goal is to get to the helium tank farthest away from the door. Get to the left side of the land of ice as Homer and dash up along the steep snow bank to get on the ledge above. From there you can Homerball dash over to the next ledge where the helium tank is located. Use that to float to the high ice pillar ahead of you, then Homerball smash it to break the ice. The games based on the characters have been less than stellar.
For the simpsons game on the xbox , gamefaqs has 7 guides and walkthroughs, 49 cheat codes and secrets, 44 achievements, 12 reviews, and 60 critic reviews. This page contains a list of cheats, codes, easter eggs, tips, and other secrets for the simpsons game for xbox If you've discovered a cheat you'd like to add to the page, or.
Its very pleasing to have a quality experience with the family that has made millions laugh for years. Got a the simpsons game walkthrough,. Tweet check playstation 2 cheats for this game check nintendo ds cheats for this game check psp cheats for this game check playstation 3 cheats for this game check wii cheats for this game The walkthrough portion was completed first while the extras are a work in progress.
Submit your cheats for the simpsons game using our cheats submission form and we'll post it up in a. Full game walkthrough for all 44 achievements in the simpsons game.
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